Hello, I’m Cameron Olson and that is what I look like, although I just shaved my head.
-
As an industrial designer with six years of experience across footwear, technical gear, and the and the highly regulated juvenile space, I specialize in turning complex technical constraints into clever, production-ready solutions.
My skillset lies in addressing engineering reality and DFM rigor while pushing the boundaries of what can be physically manufactured without losing aesthetic intent or ergonomic integrity.
Always keeping the end user in mind and occasionally sketching some outlandish ideas.
-
I hold a degree in Industrial Design from MassArt and have spent the last four years leading ground-up development in juvenile industry.
With a background in custom carpentry and hands-on fabrication, I bring a dual mindset to physical product development.
I am at home in digital programs; CAD modeling, sketching, rendering and pushing new AI workflows, and equally comfortable with a pen and paper or using my hands on a shop floor.
Because of my background my process is always highly detail oriented and grounded in manufacturing feasibility and real world execution.
-
Growing up, I was constantly drawing and imagining worlds; building cities out of blocks and sketching flying cars on paper. My father taught me how to draw blueprints and use two-point perspective at a young age, planting the seeds for spatial thinking early on.
Throughout grade school, my notebook margins were always filled with doodles. I was drawn to the intersection of art and applied science, but taking early classes in CAD drafting, engineering, and the Adobe Creative Suite is what truly propelled me toward a career in industrial design.
-
A design philosophy is constantly evolving, but my core convictions are: design must be accessible, durable, and deeply human.
In an increasingly digital and isolated world, physical objects carry immense weight—they can either connect us or further divide us. I believe design should benefit everyone and its our responsibility to design products made to last, be repaired and question the status quo.